Bad premise, if one doesn't mind my imposition.   The core idea is for the rotation players to have had time enough together... on the floor, not merely on paper... to develop chemistry and continuity, and to show what they're capable of.   Health is a major retardant to that happening, sure. But/and so is actual time itself, even if health was 100%. To the point that birthed the seeming point of this parody thread... it was going to be 25 games of playing together even if 10